Google said on Monday that it would implement rules that require application developers appropriating Google said on Monday that it would implement rules that require application developers appropriating Android programming on the Google Play Store to utilize its in-application payment system. The company is cautioning designers that it will strictly implement its in-application purchase approaches for the Play Store in 2021, even as it guarantees better outsider store support in Android 12.
The rules require developers offering items inside a game download on Google Play or giving access to game content, and objects inside another category of application downloaded on Google Play to utilize Google Play In-application Billing as the strategy for payment. According to a news report, the exceptions include “payment solely for physical products” and “payment for digital content that may be consumed outside of the app itself (e.g., songs that can be played on other music players).”
Google, considered as the internet giant, has included “clarity” on in-application purchase in the Play Store, noticing that they need to utilize Google’s charging system, and hence give a cut of the income for computerized merchandise like additional items on games. The arrangement will be effective on January 20, 2021. However, Google is giving web developers until September 30, 2021, to make changes to keep away from “unduly disrupt[ing]” plans.
The rule implies that developers have until September 30, 2021, to utilize Google’s charging framework, which takes a 30% fee from installments, rather than a free payment system. The declaration aligns Google Play’s arrangements with Apple’s App Store strategies, which have experienced harsh criticism from developers and regulators on several issues, including its own 30% cut.
Apple has contended against the investigation of its App Store by calling attention to the other application stores, similar to Google Play, likewise, take a 30% expense from in-application buys. On the other hand, Google’s current approach said designers need to utilize Google’s charging framework on in-application purchases made inside the Google Play Store. Yet, it had not been authorized, according to the company’s blog post on Monday.
“We want to be sure our policies are clear and up to date so they can be applied consistently and fairly to all developers, and so we have clarified the language in our Payments Policy to be more explicit that all developers selling digital goods in their apps are required to use Google Play’s billing system.”
Google Product Management Vice President Sameer Samat